1 post tagged “space giraffe”
I'm glad I woke up for work today, I really, really am. After the news that Rez HD is coming to the Xbox 360, I had an inkling and checked out our PartnerNet. This is the closed Xbox Live Arcade network which is like peering into the future - game developers across the globe chuck stuff on there for other devs to download and play to death. It's quite, quite special to be able to do this. Lo and behold! Rez HD! To download! I'm the world's biggest Rez fan - I even have the Rez Trance Vibrator in my personal possession as well as the original Dreamcast version (a promo copy no less) and the PS2 version. This was quite a find for a slow Wednesday.
Like Rez. Except MORE.
As it says. Imagine Rez but in beautiful HD running at a silky smooth frame rate and you're halfway there. Add achievements, leaderboards and the like and it adds to an already brilliant experience. The download is pretty small (around 111Mb) for what you're getting - one of Sega's greatest moments in gaming where they were getting their very talented satellite studios like United Game Artists and Smilebit producing beautifully-crafted games like Jet Set Radio, Cosmic Smash, Seaman (hehe), Samba De Amigo and Rez. Inspired by the works of Kandinksy of all people, it's a game which is astounding to not only look at but also to hear. There's some wonderful meshing of visual and audio and without sounding too pretentious, it's as close to art in videogaming as you can get. Jeff Minter commented that Rez was "Space Harrier in techno trousers" which is pretty close to the mark. It's a shame that his recent Xbox Live Arcade release of Space Giraffe can't even hold a candle to something this expertly crafted. You do need to do the game justice though - get a surround sound system with a stonking huge television and turn out the lights.
"Memorieessss..."
When I was holed up in the flat in Mold, Rez helped coocon me from the drunken pissheadery and small town mentality and I look back on those days with joy. It was almost like a ritual getting myself ready for another trance-like assault on the senses. I also know of someone I used to work with who swore by Rez. He did smoke d'herb, mind you. The game is ideally suited for it. I'm just joyously happy that the game will soon be in the hands of the Xbox Live Arcade community and I predict it'll do incredibly well to the point that Rez 2 would be a certainty. The great thing about Rez is that even though it's a few years old, it still looks fresh and different - the art style is so radical that you accept it and enjoy it for what it is. It's like watching Tron - even though it's dated, the Syd Mead-inspired designs still hit a chord and look fresh and modern. Rez's achievements are spot on too! Here's a small taster...
Assassin's Creed - The Opinion So Far...
My favourite videogame reviewer Yahtzee has recently reviewed Assassin's Creed and once more he's spot on. There was a lot of mixed opinion online about the game, so I was keen to see what it was like. The first time I experienced the open world in the game was quite an incredible thing - you start off in the bowels of your main Assassin's Bureau. After some (many) tutorials, you get stuck into the town outside the Bureau and the game does a good job of getting you involved. Soon after you get on a horsey and end up in the huge main map - The Kingdom. It was quite mind-blowing - I have to say the graphics in the game are the most truly immersive I've seen yet. The shadows are so nicely produced that everything feels solid. It's very easy to believe you're there in the world and soon I was tasked with sneaking up viewpoints and launching myself off posts into haystacks. This is more fun than you just reading that. You then go to the city of Acre - and when I say city, I mean it - the place is vast. You then interrogate suspects, pickpocket, eavesdrop and help citizens as part of your campaign to find out more about the person you've been assigned to kill.
So Far So Good?
Well, yep. Except the review comments I've heard about repetition are true. Every job thereafter has been the same - travel to city by horse, investigate area and then assassinate. Yahtzee mentioned the horse thing where you have to slowly walk past guards on horseback so they don't suspect you. This got quite irritating quite quickly, and was more fun to leg it through areas with guards running behind you. The parkour stuff is nicely handled and your movements are startingly fluid and realistic - in fact, it's quite enjoyable running on rooftops collecting Crackdown-style hidden things (in this case, flags) while running up to a guard and assassinating him with your handy hidden blade in one fell swoop. There's also the sub-plot set in the future which Ubisoft spoiled themselves by leaving the futuristic HUD in their promotional materials. Ah, well. There's some horrificness in the game though. The combat system can be frustrating at times in that sometimes when you get knocked over, you lose the ability to lock onto stuff - although it's more a case of pressing the left trigger to lock on and then the right trigger to defend yourself - instinctively you press the right trigger straight away, which is where the problem lies.
More Problems!
Yep. Although countering to kill people is great fun, you sometimes glitch through buildings as you perform your moves. If you're backed up in a corner, the camera can suffer somewhat which makes anticipating counters difficult. The repeated soundbytes from passers-by get old way too quickly, especially when saving citizens - plus the camera will lock onto the citizen you've saved when all you want to do is get the hell out of there before another guard turns up... and yet the thrill of running away from many guards is an enjoyable one, as is setting stuff up before you assassinate a main target. Killing guards is good fun because - get this - they stay dead! No respawns here... so killing archers outside the area will make your life a lot more easier. Also nothing beats climbing a massive building and looking around you. In Acre, there's a humoungous cathedral which you get to access after your third kill - and climbing to the top of that was extrememly memorable. Launching off it into a haycart was even more memorable, although I was expecting an achievement like the one I got in Crackdown from getting to the top and jumping off the Agency tower. In short then - rent before you buy. It's good in short doses (say an assassination a day) and the sub-quests help increase the longevity of the thing.
Computer Update!
Here's me thinking I could only burn discs with Vista's gimped burning, but no! Clicking on the Help and Support bit of my PC, I discover I have Roxio Creator - meaning (hopefully) DVD burning won't be painful and I won't have to shell out £59 for Nero. It's curious I only found out about this via the Help and Support bit. Also I think I've found out why my keyboard and mouse are cack - a workmate of mine tells me it sounds like I need to update the BIOS. He also told me why this would be the case - and the link to a forum I posted yesterday had inklings of a BIOS update - although the process to go about it sounds ball-achey. I've contacted HP's After Care Shizzle via a contact form so I hope I'll get concrete help back from them. The frustrating thing is I shouldn't really have to go through all this shit. It's curious that The Tech Guys didn't mention that I had Roxio on this computer when I complained about the slow burning speeds - their "solutions" were either to buy Nero or to use msconfig to shutdown everything and see if that improved anything. Is it too much to ask that I can go into a shop, buy a branded PC-type product and have it do the job it's supposed to do? This BIOS stuff is good news though. I could still salvage this puppy. I can phone up The Tech Guys for shits and giggles and give them the exact reason why this PC is sick and they'll be dumbfounded as they try and use google for an alternative solution.
Book Update!
I recently got a test book through from blurb.com which also acts as a present for Mum - she's not seen any artwork of mine for some time, so it's the least I can do. Anyway, the quality of the book was great - there was a small rip on the bottom of the back of the dust cover, though that might have been my excitement getting it out. The book, I mean... tsk. Well, I was told by another workmate that there's a new way to produce books and it's Amazon-fuelled! CreateSpace is extremely exciting - basically it's the perfect way to get my 365 book out to the masses. I'll need to use InDesign to get the book together, but there's a lot more advantages to this than blurb - you get your own ISBN number, you have more control over content and layout and - get this - Amazon will actually sell the thing for you in their store!!! This is insanely good news. I was using the BookSmart software to layout 365, though now I will use these guys. I just need to start hunting down all the bits and pieces of artwork I have lying about.
YouTube Update!
If you've not yet seen Network, then I suggest you watch the below clip and realise just how relevant it all is to today...